In specific relation to the educational field, the interactive experience of the Escape Room overpasses mere entertaining purposes, rooting deep into knowledge, strategy, and skill fields. Escape Room in teaching fields could then unveil multidisciplinary scenarios that can be connected to topics, specific knowledge and skills, disciplinary tools all heading towards the consolidation of learning by encouraging metacognitive thinking as a study method.
PROMOTING METACOGNITIVE AND INCLUSIVE TEACHING THROUGH GAMIFIED ACTIVITIES: THE ESCAPE ROOMS EXPERIENCE
Amatori, G.
;Rosa, R.
;
2023-01-01
Abstract
In specific relation to the educational field, the interactive experience of the Escape Room overpasses mere entertaining purposes, rooting deep into knowledge, strategy, and skill fields. Escape Room in teaching fields could then unveil multidisciplinary scenarios that can be connected to topics, specific knowledge and skills, disciplinary tools all heading towards the consolidation of learning by encouraging metacognitive thinking as a study method.File in questo prodotto:
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